Art has definitely influenced how I think of design, both as individual items and as a body of work.
Whenever I design any variant, or when anybody sends me one, I always say if at all possible within the context of the game don’t have two home supply centers touching each other.
When you design it, think how you would feel if you had to fly it! Safety first!
It is not possible to design always the same. How to be different in each different place – that is the most important work and duty of the architect to find out.
Usually I design the lighting and when I have the physical set there, I’m not good at going out loosely and saying, ‘Do you what you want, give it to the editor, and he’ll figure it out.’ I physically then walk on with the actors and I say, ‘Let’s walk until you guys feel the space works for you, and tell me when all that happens.’
Every step and every movement of the multitude, even in what are termed enlightened ages, are made with equal blindness to the future and nations stumble upon establishments, which are indeed the result of human action, but not the execution of any human design.
The New Testament evinces its universal design in its very, style, which alone distinguishes it from all the literary productions of earlier and later times.
Different people have different styles, but there is an opportunity as a director to be a writer in every moment, with every visual cue and every piece of production design. Everything is a decision, and everything can be obsessed over.